Elastic One

Applied machine learning for vision

On-device depth estimation, real-time inference on consumer GPUs, and fluid UI driven by LLMs.

VRIn

VRIn

Real-time 2D to 3D video conversion for VR

VRIn generates per-frame depth maps from flat video using MiDaS v2 and reconstructs 3D meshes for VR headset display. Inference runs on a custom C++ engine using DirectCompute GPU shaders.

Download prototype · youtube.com/@evr174

  • MiDaS v2 depth estimation, real-time
  • CPU + DirectCompute GPU backends
  • Automatic kernel fusing
  • Depth-to-vertex mesh reconstruction
  • Unity VR player integration
VRIn demo video

VRIn demo — click to watch on YouTube

Graphene

Graphene

Fluid UI and inference runtime for edge devices

C++17 header-only runtime that renders UI and runs inference on edge devices. An LLM generates a declarative script defining the interface and compute graph. The device materializes and executes it. The LLM can update the script at any time over shared-memory IPC.

Source: github.com/me-im-counting/graphene (private — contact for invite)

Graphene headless UI rendering

Graphene fluid UI — headless framebuffer capture from the runtime

Fluid UI

Buttons, inputs, sliders, image views, grids. Renders on DX11, SDL, or headless. An LLM writes a script, the device renders the interface. The LLM can change it at any point.

Scripting

Declarative scripts define both UI and compute graphs. The runtime materializes them with lazy evaluation. Scripts are text — easy for an LLM to generate and modify.

Edge native

Header-only C++17. No RTTI. Custom allocators. Lock-free shared memory IPC. Targets desktop GPUs down to embedded ARM.

Infer

Infer

C++ inference engine powering both VRIn and Graphene

Infer is the compute backend shared by both projects. 40+ neural network operators running on CPU, DirectX 11, and OpenCL. ONNX model import via Python toolchain.

Originally built as a C++14 library for VRIn's MiDaS model, then rewritten to C++17 header-only for Graphene with additional backends and operator coverage.

Roadmap

Direction

Current

Foundation

  • CPU + DX11 + OpenCL backends
  • Fluid UI system
  • ONNX model import
  • Scripting engine
  • Lock-free IPC
Next

CUDA & edge

  • CUDA backend
  • TensorRT integration
  • Jetson deployment
  • LLM-driven script generation
Later

Platform

  • Edge deployment SaaS
  • Dynamic UI generation at scale
  • Streaming 3D